AI Insights · Timothy · September 2021
Top 5 Science Games on iOS in UAE Q3 2021
In Q3 2021, the top science games on iOS in the UAE showcased varied trends in downloads, revenue, and active users, with notable performances by Plague Inc. and Jetpack Joyride.
In Q3 2021, the top science games on iOS in the United Arab Emirates exhibited distinct trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Plague Inc. from Ndemic Creations experienced a fluctuating trend in weekly revenue, peaking at approximately $241 in the week of August 30. The app saw a spike in downloads with 48 in the week of August 2, but overall, the downloads were relatively low throughout the quarter. Active users saw a peak of 63 in early August but then declined to 10 by the end of September.
Jetpack Joyride by Halfbrick Studios displayed a consistent upward trajectory in weekly downloads, reaching a high of 1.3K in the week of August 9. Revenue also showed a significant peak at $135 in the week of August 23. The game maintained strong active user numbers, peaking at 6.7K in the same week. However, a slight decline was observed towards the end of the quarter, finishing at 4.5K active users.
Cell Expansion Wars from MOBIRIX had modest weekly revenue, with the highest being $37 in mid-July. Downloads were minimal, with only sporadic increases, peaking at 2 in late July. There were no significant active user data points available for this period.
Cell to Singularity: Evolution by Computer Lunch saw a notable increase in revenue in early August, reaching $60 in the week of August 9. Downloads peaked at 88 in the first week of July and fluctuated throughout the quarter. Active users grew steadily, reaching a peak of 111 in mid-August before slightly declining to 85 by the end of September.
Infection Bio War from Wildlife Studios showed a steady trend in downloads, peaking at 66 in the last week of September. Revenue had a brief peak of $59 in late August but saw no significant revenue in September. The game maintained a consistent active user base, starting at 916 and ending at 901 by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.